![]() "There's a real sense of dread and pressure as the guards storm about the prison, checking your cell, living out their own insecure and selfish power fantasies." ![]() Had the game incorporated an online co-operative feature whereby players can work together to complete tasks, or better yet plan a more in-depth mission of their own parameters, I feel the game could’ve been far more interesting. There really isn’t much to do outside of these tasks nor is there much in the way of exploration. Now while some may enjoy this and may wish to spend their time enhancing their character’s stats, running errands, causing mischief and so on. I feel this has something to do with the game’s lack of structure and general direction. While the game leaves the player to think for themselves and make their own moves when they’re ready, something in the way of a primary mission that the player needs to undertake would’ve been much appreciated. As it stands however all of this can become very dull and very quickly. The Escapists does have it’s few moments of chaos and unpredictability. Plotting to frame other inmates, staging riots to distract guards, picking fights in the shower, and pick-pocketing valuables that will become of a greater use at a later time in the game. As well as depression and evil intentions for making somebody else’s life a living hell, it never gets old. As it stands however all of this can become very dull and very quickly."Ĭonversing with other inmates through speech bubble texts as they confess their worries, sins, and fears. "The Escapists does have it's few moments of chaos and unpredictability. It’s up to the player and their own level of progression through character stats and item possession, to strategize and take note of everything that’s taking place in the rest of the game. Scurrying through vents and digging underground tunnels, The Escapists offers no pre-defined routes for completion. Played from a top-down perspective in which the player navigates a prison through sandbox level design. ![]() Stashing weapons and tools in your character’s pants and jail cell is the key to freedom. Best described as a slimmed down RPG, the core mechanics of the game will have the player engaging in fetch quests, earning money, and crafting items. Starting the game with a choice of preset characters that offer up limited customization, before running through a brief tutorial of learning the basics to movement and item crafting, the latter of which becomes the most important mechanic to the overall goal of the game. The Escapists is a game targeted towards a very niche audience and players will have to bare with for a great deal of time before they can seek the enjoyability and benefits that the game has to offer. This is the premise behind The Escapists and in many ways it executes this well although it’s conflicted by repetition and a lack of depth with anything outside of its gameplay mechanics.
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